PlayMaker

The actions scripts can be found in the zip archive at:

Assets/Extensions/IOSNative/AfterEffect /PlayMakerActions.zip

You can simply unzip it to the same folder and IOS Native action will appear under playmaker actions menu.

Here is the list of currently supported actions:

AE_AnimationEvents Event

Drag and drop animation object to the animation field of the action.

  • OnAnimationCompleteEvent - fired when animation is complemented. Complete event will never be fired if animation looped.
  • OnEnterFrameEvent - fired when animation frame changed, CurrentIndex contains current animation frame index.

The action does not have finish event.

AE_Play

Drag and drop animation object to the animation field of the action.

Action will play specified animation, the complete action will be fired immediately.

AE_Stop

Drag and drop animation object to the animation field of the action.

Action will stop specified animation, the complete action will be fired immediately.

AE_GoToAndPlay

Drag and drop animation object to the animation field of the action.

Action will start playing from the frame index specified in the index filed. The complete action will be fired immediately.

AE_Stop

Drag and drop animation object to the animation field of the action.

Action will stop the animation. The Animation will be rewinded to the frame index specified in the index field . The complete action will be fired immediately.

AE_AnimationFade

Drag and drop animation object to the animation field of the action. Use opacityFromopacityTo and time fields to set fade params. The complete action will be fired when fade is completed.