Add the MVP in the game for Unity3D
In this article I would like to talk about how to apply the MVP pattern in the process of game development platform Unity3D. Use this template can help to streamline code and improve the structure of the project.
25 Apr 2015
Spatial hashing is a simple technique that is used in databases, physical and graphics engine, particle simulation and everywhere, where you need to quickly find something.
18 Jan 2015
Simulating human night vision in 3D-games
As you know, in the dark Human vision is provided by the cells of the retina, rods, high light sensitivity which is achieved due to the loss of visual acuity and color sensitivity.
11 Jan 2015
Dev Diary: Creating Tile-Based Texture Maps for Games
One of the key difficulties in creating good looking ground materials is trying to stop visual repetition when seen from a reasonable distance. There are many techniques that can be used to achieve this including detail textures.
10 Jan 2015
Sounds in Unity 3D
Play and control sounds in Unity 3D (Sound complete event, Play in edit mode)
26 Dec 2014
Vibration Controller for Xbox One Unity3d
In Unity3d a universal controller support through the class Input. After setting up the axes and buttons, you can achieve a tolerable job of any controller.
27 Nov 2014
How to create seamless comet
In this series of articles we would like to skip all the theory, since it can be easily accessed from the official manuals. We want to show you some case studies purely practice oriented.
10 Nov 2014
Stickman Trials Google Play Release
11 Oct 2014