• Broadcast Event Messaging in Unity3D

    Broadcast Event Messaging in Unity3D

    Often there is a need to build a system broadcast messages. If possible, the notice must carry the information about the event. One of the possible ways of constructing such a system.
    18 Apr 2015
  • Pool objects for Unity3d Pool objects for Unity3d
    Everyone knows that the operations of creating and deleting objects are not rational. For example to create each time a bullet and destroy, rather expensive for mobile devices. Maybe we should not destroy the bullet but hide it.
    18 Apr 2015
  • Unity3D - crossfade the basics of working with sound Unity3D - crossfade the basics of working with sound
    Smooth blending volume, distant sounds after a specified amount of time, smooth appearance. In other words - "software" smooth blending sound.
    18 Apr 2015
  • Shaders for making the picture like an old LCD. Shaders for making the picture like an old LCD.
    In this article I’m going to show you how to create a shader for achieving an old LCD-style graphics. This kind of shader will work for a pixel-art and turning a picture into an old-technology style.
    14 Mar 2015
  • Submiting your content Submiting your content
    Looking for details on how to submit to the Union Assets Store?
    27 Feb 2015
  • Modelling by numbers: Supplementary (Terrain) Modelling by numbers: Supplementary (Terrain)
    The Modelling by numbers tutorial got a very positive response, and also quite a few people asking for extra information, mostly to do with the topics that I had discarded. So I figured I’d revisit them. What follows is one of them.
    31 Jan 2015
  • Procedural geometry: Part Two B Procedural geometry: Part Two B
    This is the third part of a four part tutorial. If you haven't already, you should check out Modelling by numbers: Part One A
    31 Jan 2015
  • Procedural geometry: Part Two A

    Procedural geometry: Part Two A

    This is the third part of a four part tutorial. If you haven't already, you should check out Modelling by numbers: Part One A
    31 Jan 2015
  • Procedural geometry: Part One B Procedural geometry: Part One B
    This is the second part of a four part tutorial. If you haven’t already, you should check out Procedural geometry: Part One A
    31 Jan 2015
  • Procedural geometry: Part One A Procedural geometry: Part One A
    Procedural geometry is geometry modelled in code. Instead of building 3D meshes by hand using art software such as Maya, 3DS Max or Blender, the mesh is built using programmed instructions.
    31 Jan 2015
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