• Pool objects for Unity3d

    Pool objects for Unity3d

    Everyone knows that the operations of creating and deleting objects are not rational. For example to create each time a bullet and destroy, rather expensive for mobile devices. Maybe we should not destroy the bullet but hide it.
    18 Apr 2015
  • Unity3D - crossfade the basics of working with sound Unity3D - crossfade the basics of working with sound
    Smooth blending volume, distant sounds after a specified amount of time, smooth appearance. In other words - "software" smooth blending sound.
    18 Apr 2015
  • How to Redeem Voucher on Asset Store How to Redeem Voucher on Asset Store
    The AssetStore publisher are now able to give out vouchers for our published Asset Store Packages. But every time I trying to share voucher code with my customers,they having issues to redeem it.So I decided to create a small guide how to redeem a voucher
    20 Mar 2015
  • Shaders for making the picture like an old LCD. Shaders for making the picture like an old LCD.
    In this article I’m going to show you how to create a shader for achieving an old LCD-style graphics. This kind of shader will work for a pixel-art and turning a picture into an old-technology style.
    14 Mar 2015
  • Submiting your content Submiting your content
    Looking for details on how to submit to the Union Assets Store?
    27 Feb 2015
  • Playing animation with Time.timeScale = 0 Playing animation with Time.timeScale = 0
    List of factors affected by Time.timeScale and How to playing animation with Time.timeScale = 0
    26 Feb 2015
  • Modelling by numbers: Supplementary (Terrain) Modelling by numbers: Supplementary (Terrain)
    The Modelling by numbers tutorial got a very positive response, and also quite a few people asking for extra information, mostly to do with the topics that I had discarded. So I figured I’d revisit them. What follows is one of them.
    31 Jan 2015
  • Procedural geometry: Part Two B

    Procedural geometry: Part Two B

    This is the third part of a four part tutorial. If you haven't already, you should check out Modelling by numbers: Part One A
    31 Jan 2015
  • Procedural geometry: Part Two A Procedural geometry: Part Two A
    This is the third part of a four part tutorial. If you haven't already, you should check out Modelling by numbers: Part One A
    31 Jan 2015
  • Procedural geometry: Part One B Procedural geometry: Part One B
    This is the second part of a four part tutorial. If you haven’t already, you should check out Procedural geometry: Part One A
    31 Jan 2015