How to use

To use this system – you should just:

1st option (auto): âÂÂ

  1. Add(drag and drop) all prefabs from “_Easy_PathFinding_System_” to Hierarchy window

  2. Add child object (with animation) to this object and assign it to AnimatedObject property of

    AI_Controller” component.

  3. Tune parameters in “AI_Tuner” component.

2nd option (manual):

  1. Create game object (preferable with Rigidbody and Collider) and assign PathFinding, PathFollowing and AI_Controller components (scripts) to it

  2. Create child game object (with Rigidbody and Collider) and assign AI_Sensor component to it

  3. Assign this object(with AI_Sensor) to viewTrigger property of AI_Controller component

  4. Assign PathFinding script to pathFindingScript property of PathFollowing component

  5. Assign PathFollowing script to pathFollower property of AI_Controller component

  6. Add child object (with animation) to this object and assign it to AnimatedObject property of “AI_Controller” component.

  7. Add/setup needed actions

  8. Write enemyTag and/or specify FollowAlly properties in “AI_Controller” component.