Easy AI System
Main script, that controls/manage all AI states and requests related actions (and animations). Script also conected to PathFinding system, it handles navigation activity.
This script checks and saves tagged object collided with this one. It allows getting tag of triggeredObject
Simple help script allowing to tune AI parameters in attached AI_Controller easier.
Main script of this Path finding system. Calculates (find) path automatically or according to specified rules Generates array of waypoints (around obstacles) until target will be reached
This is example script to follow path. It manages waypointed path from pathFinding Script and move object along it.
How to use
Initial information about using asset
This system allows you to easily implement quite complex AI (artificial intelligence) behavior for any enemies or allies in your game.