This system allows you to easily implement quite complex AI (artificial intelligence) behavior for any enemies or allies in your game. Path finding functionality included (allows avoiding even dynamic objects/obstacles)!

The system is extremely easy to setup and tune - just in several clicks you’ll able to implement it anywhere. It really fast and performance safe (you can adjust it to get better accuracy or even higher performance). The system doesn’t require any specific actions or updates for your objects and scenes.

List of predefined actions (you can easily change/add them if needed):

  • Idle
  • Seek
  • Follow
  • Move
  • Attack
  • Run
  • Away
  • Patrol
  • Heal
  • Die

This system works on all platforms supported by Unity3D.