This is example script to follow path.
It manages waypointed path from pathFinding Script and move object along it. 

Average structure looks like: 

  • pathFindingScript - Path holder/generator script
  • damping - Smooth facing/movement value
  • movementSpeed - Speed of object movement along the path
  • waypointActivationDistance - How far should object be to waypoint for its activation and choosing new
  • stuckDistance - Max distance of move per regenTimeout that supposed to indicate stuck
  • stuckTimeout - How fast should path be regenerated if player is stuck