Main script that processes the Map texture. Simulates "FogOfWar" for unvisited territories and uncover map smoothly.
Script also allows to convert positions from real world to relative map-texture coordinates
Player - Transform of object that can uncover the map
mapTexture - Initial map texture
mapOrientation - Current Map/World plane orientation
brushSize - Uncover-brush size
hotSpotSize - Hot spot of uncover-brush (visibility is 100%)
updateDistance - Minimum player offset from previous position to trigger map update
Sample script that allows you to visualize Map processed in ManageMap component (auto-update
and popup descriptions included)
Also it can draw additional maps-elements (like landmarks) and update them according to objects
position in game-world.
mapManager - Link to object with ManageMap component
guiMap - GUITexture that will be used for map rendering
key - Key to show/hide the map
mapElements - List of map-elements to process and render