Quick start

    To process map you should just create a new GameObject and add the ManageMap component to it (don't forget to assign Player object and existing Map image to related properties) and scale the object to cover whole territory you have on map. You can render map processed by ManageMap component as you wish (just call GetMap() function to get a texture), but the easiest way is – to use DrawMap component. Just assign it to the same object and put the link to GUITexture (you want to use as map) to GuiMap property.


For more info please check next part of this manual...