Requires Unity 4.3.1 or higher.
Do you need to spawn a lot of objects and don’t want to lose performance for expensive instantiate/destroy functions?
This system is a perfect solution!
It is incredible easy to use and doesn’t require any additional coding. Moreover, clear and well documented source code (with no DLLs) will allow you to improve/adapt it easily, if needed.
The system allows:
• Create and maintain a pool of preloaded objects
• Spawn/despawn them w/o performance loss
• Access pools either by name or ID
• You can add any object to pool (even wasn’t pooled before)
This system works on all platforms.