Requires Unity 4.3.4 or higher.
New type of PathFinding component added (please check Dynamic_PathFinding)
This system allows you to easily implement path finding ability to any game.
It’s useful, for instance, for enemies chasing/seeking for players or for some purposes where obstacle avoidance is needed.
The system is extremely easy to setup and tune - you can implement it anywhere with a few clicks.
It really fast and performance safe (you can adjust it to get better accuracy or even higher performance).
The system doesn’t require any specific actions or updates for your objects and scenes.
Moreover it allows you to avoid even dynamic (unexpectedly appeared) objects/obstacles.
Please be aware: unfortunately this system doesn’t work perfectly yet (especially with complex geometries like terrain).
This system works on all platforms supported by Unity.