How to use

To use this system – you should just:

  1. Create game object (preferable with Rigidbody and Collider)

  2. Assign PathFinding and PathFollowing components (scripts) to it

  3. Assign any game object (or Transform) as Target in PathFinding component and assign this script to

    pathFindingScript property of PathFollowing component

  4. System should works already, but you can tune/adjust parameters if you want.