This system allows you to easily implement path finding ability to any game.
It’s useful, as instance, for enemies to chase/seek for player or for some purposes where obstacles avoidance is needed.
The system is extremely easy to setup and tune - just in several clicks you’ll implement it anywhere.
It really fast and performance safe (you can adjust it to get better accuracy or even higher performance). The system doesn’t require any specific actions or updates for your objects and scenes.
Moreover it allows avoiding even dynamic (unexpectedly appeared) objects/obstacles.
Please be aware: unfortunately this system doesn’t work perfectly yet (especially with complex geometries like terrain).
This system works on all platforms supported by Unity3D.