Quick Start

There are just several easy steps to make your first FPS with this Weapon system:

  1. Create the game world

  2. Create FPS controller (just take standard one) and attach WeaponManager script to its camera

  3. Create object(weapon) in front of the FPS camera and attach to it WeaponGeneric script

  4. Assign object(weapon) to Weapons array entry in the WeaponManager script

  5. Create other objects (enemies) and attach to them MaterialGeneric script

THAT’S ALL – just run the game, aim on object-enemy and press LMB

Experiment with parameters, investigate sample scene (included in package) – and you’ll be able to create any types of any weapons and related FXs in couple minutes