MFPS: Multiplayer FPS

MFPS: Multiplayer FPS

Price: $60
Version: 1.0.63
Size: 95.76 MB
Category: Templates

MFPS It is a complete Multiplayer FPS kit with everything needed to start a multiplayer game, working with Photon Cloud, has many features to get you started with a very advanced and stylish base.

- Player Class, 4 kinds of players Class with different characteristics (Assault, Enginner, Support, Recon)
- AFK Detection. (If a player is inactive for a desert time, this will automatically return to the lobby.
- Team selection and Auto-Team selection
- Games for rounds or only one round.
- Three game modes: Team Death Match, Free For All, Capture of Flag.
- Advanced weapon system ( Bullet penetration, Bullet Physical or Raycast Spread, Impact strength, range,Damage).
- Damage Indicator.
- Shot types (Auto, Burst and Semi-Automatic).
- Weapons Class: Rifle,ShotGun,Pistol,Sniper and Launcher (WIP)
- Real GunBob Movement.
- Real HeatBob Movement.
- TilWeapon Movement.
- Player Model Animation in Network.
- Upper Body Player Animation Like: Fire,Reload,Aim.
- Weapon Fire and Bullet Sync.
- Network Gun Sync.
- Fall Damage.
- Local Kill Notification.
- KillFeed Corner (WhoKilledWho)
- Draw the Dynamic Name Above Head.
- Network Footstep.
- Different Player for each Team.
- Multiplayer Chat.
- ScoreBoard (Kills,Deaths,Score,Ms Server(Ping)) for each player.
- Options menu (in Lobby and Rooms).
- Room Time Sync.
- Smooth weapon Movements when is running.
- Internal system events Sync.
- Advance Kit "Call and Pick Up".
- Kill Camera.
- MedKit
- AmmoKit
- Menu / Lobby.
- Search and create new rooms.
- Custom GUISkin with 3 different options GUI.
- Select Photon Server to Connect Options
- Custom modern Shaders.
- JetPack Jump player
- advanced Kit system, based on internal events and sync via RPC.
- released kits as "Medkit" or "AmmoKit"
- Unity 4.6 UI integration (WIP)
- New Grenade type of weapon.
- Blood splatter
- uGUI Crosshair
- Advanced synchronization system.
- Extrapolate and Interpolate Methods synchronization.
- Effect of Mesh to Spawn.
- Different Sleves and Gloves for each team.
- Photon Team and Photon Score integration.

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