Plugin set up

Before using the plugin you need to set up your app Apple id - most parts of the plugin API will use it. Itâs not required if you are not going to use the API for communication with iTunes Connect. Plugin settings can be found under:

Windows -> OSX Native -> Settings


Setting the app bundle id is an important step. You should set in under the Build Settings menu. File -> Build Settings and press Player Settings Button. Enter Company Name and Product Name. Bundle id will have the form unity.CompanyName.ProductName, for example in the figure below bundle id was unity.test.OSXNativeTest.