Initial Components

Project has next list of basic objects/components needed for the game (check _Scripts folder):

  • BonusGenerator - creates batch of bonuses and processes their spawn rules
  • Bonus - Script processes different effects when bonus is taken
  • EnemySpawner - Script create batch of enemies and processes their spawn rules
  • Enemy - AI behavior script
  • PizzaGenerator -Script to initialize pizzaPieces and count them
  • PizzaPiece - Script processes PizzaPiece states
  • Swatter - Script processes players input and send related messages to other component.
  • GameLogic - Main script to process gameplay related logic.

    Most of basic game objects has prefabs (please check _Prefabs folder) – this should help you a lot, since you can just drag'n'drop them to your scene. You may want adjust their behavior or appearance – for this you should either update related values or change Model/Material/etc in the scene. For more info – check next section of this manual. If you want to get/change any of game asset – you can find their sources in the _GameAssets_folder.