You no longer need to worry about the number of draw calls or CPU load. Super Level Optimizer itself automatically optimizes the level for you. One push of a button you can create atlases (one texture instead of a few) and combine meshes (which also reduces the load on the processor).
- Works with any material and shader
- Creates atlases.
- Combines meshes.
- Works automatically.
- Easy, no scripting, learn in 5 minutes
- Sources textures and meshes are not changed.
- Moves UV for imposing atlases.
- Optimizes the number of draw calls.
- Works without your participation.
- Works with any materials.
- Do not want to make copies of materials or textures.
- Support Unity Free