Basic components and their adjustments
Project has next list of basic objects/components needed for the game (check _SCRIPTS_ folder):
GameLogic - Main script to process gameplay related logic Knife - Processes slicing related effects and send message for SlicedObjects if needed SlicedObject - Script process objects before and wrecks after slicing Generator - Script randomly generates object(with specified force/torque) for slicing SoundManager - Simple scripts to manage game sounds and music UI_Ingame - Custom script to create and process Ingame user interface of this game UI_MainMenu - Custom script to create and process MainMenu user interface of this game
Most of basic game objects has prefabs (please check _PREFABS_ folder) – this should help you a lot, since you can just drag'n'drop them to your scene.
You may want adjust their behavior or appearance – for this you should either update related values or change Model/Material/etc in the scene. For more info – check next section of this manual.
If you want to get/change any of game asset – you can find their sources in the _ASSETS_ folder.