Camera & Gallery

List of Camera & Gallery related Ultimate Mobile Playmaker actions.

UM_Get Image From Camera

Use this action to get an image from the camera. You need to save the result into the variable if you need to use this image later. 

Events:

  • Success Event - fires when successfully load image from the camera.
  • Fail Event - fires when fail to get the image from the camera.

Fileds:

  • Image [Texture] - you need to save this image into the variable if you want to to operate with this image.

Use this action to get an image from the gallery. You need to save the result into the variable if you need to use this image later.

Events:

  • Success Event -  fires when getting an image from the gallery.
  • Fail Event -  fires when fail to get an image from the gallery.

Fileds:

  • Image [Texture] - you need to save this image into the variable if you want to operate with this image.

Use this action to save the image to the gallery. You can choose a variable from action AN_GetImageFromCamera and it will be saved into the gallery. 

Events:

  • Success Event -  fires when saving an image to the gallery.
  • Fail Event -  fires when fail to save an image to the gallery.

Fileds:

  • Image [Texture] - You need to choose the same variable as in AN_GetImageFromCamera, and the image will be saved in the gallery.

Use this action to save the screenshot of your game screen in the gallery.

Events:

  • Success Event -  fires when saving a screenshot to the gallery.
  • Fail Event -  fires when failing to save a screenshot to the gallery