How to use
To use Universal input system – you should just:
- add InputManager script to any game object
- choose default input source (from UnputType list)
- setup which buttons you want to use
- access to InputManager function GetDirection() or/and buttonsControl list
GetDirection() returns normalized Vector2 (x,y) where x and y– offsets by related axis.
buttonsControl [i].isPressed () returns true if button (from buttonsControl list) with index i is pressed.